Seems i have understanding what's going on with Snoopy, the problem was not related to Snoopy but the game ...
The output was displayed correctly in Snoopy but the Solitare window somehow freezes the clipboard of OS4 either by trying to save the log from the Snoopy menu or by simply copying and pasting the log manually ...
samo790
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Ok good, will test the new version asap :-)
Meanwhile i attach you 2 grabs, one showed the game window as it is after loading... as you can see a window will be opened but there is no contents
The other one is a grab of Snoopy (snoopdos) that show a fail in the wizard library opening
For now I set Snoopy as showing only errors because for some reasons i'm not able to save locay the entire output!
P.s.
The "Q" Key doesn't close the game window, probably the game will stuck before initialize things
I copied all the necessary game libraries in SYS:libs... so everything should be ok in that regards (even if they are 68k libraries aniway) but mmmm now that say about the fonts...
What kind of the font are you using?
Topaz?
Are any kind of specific font strictly necessary to run the game?
Btw ok i will do a check with Snoopy (the SnoopDos variant for OS4)
Atris.. Is it available for trying, even as a demo?
About Solitaire, I waited its load for atleast couple of minutes, it just opens a blank window and then nothing happen...
I have a Sam440 machine clocked at 800 mhz with a Radeon 9250 with 128mb, theorically it should handle everything quite fast
My Workbench is opened on a 32bit screen, could maybe depend on that?
Yes it runs under emulation
https://amigos.amiga.hu/rachy/petunia.html
68k applications that does not requires the original custom chips should work trasparently on OS4 (and MorphOS)
According to the specs of your game (AHI, RTG) it should work... and indeed start but with problem