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samo790

14
Posts
A member registered Dec 08, 2022

Recent community posts

Seems i have understanding what's going on with Snoopy, the problem was not related to Snoopy but the game ...
The output was displayed correctly in Snoopy but the Solitare window somehow freezes the clipboard of OS4 either by trying to save the log from the Snoopy menu or by simply copying and pasting the log manually ...

Here is the content of the my folder (0.79)

https://ibb.co/3ryPSyJ

The Cards directory is the one called "Solitare2022" right?

If so it still there, tried to assign

Here the extended output from Snoopy

https://files.fm/u/mcx6k649v

Tried the new 0.75, but it have the same problem

As a further test I've also installed the os4 native version of the wizard.library instead of the 68k one present in the game archive...  same problem still

Ok good, will test the new version asap :-)

Meanwhile i attach you 2 grabs, one showed the game window as it is after loading...  as you can see a window will be opened but there is no contents

The other one is a grab of Snoopy (snoopdos) that show a fail in the wizard library opening

https://files.fm/u/2jhbhv8y6

For now I set Snoopy as showing only errors because for some reasons i'm not able to save locay the entire output!

P.s.

The "Q" Key doesn't close the game window, probably the game will stuck before initialize things

For the next beta you are working on, could you maybe add a close gadget on the window? :-)

I copied all the necessary game  libraries in SYS:libs... so everything should be ok in that regards (even if they are 68k libraries aniway) but mmmm now that say about the fonts...

What kind of the font are you using?

Topaz?

Are any kind of specific font strictly necessary to run the game?

Btw ok i will do a check with Snoopy (the SnoopDos variant for OS4)

Also the window could not be closed, because there isn't any closing gadget into the window, but this is another story...

Yes, it opens, but its "blocked" as soon as it should start displaying graphical content

I stay at 1680*1050 (32bit) 

Atris.. Is it available for trying, even as a demo?

About Solitaire, I waited its load for atleast couple of minutes, it just opens a blank window and then nothing happen...

I have a Sam440 machine clocked at 800 mhz with a Radeon 9250 with 128mb, theorically it should handle everything quite fast

My Workbench is opened on a 32bit screen, could maybe depend on that?

Yes it runs under emulation

https://amigos.amiga.hu/rachy/petunia.html

68k applications that does not requires the original custom chips  should work trasparently on OS4 (and MorphOS)

According to the specs of your game (AHI, RTG) it should work... and indeed start but with problem

Is there anything i can do for debug it and so giving you some more info?

Tested the demo under AmigaOS 4.1, i've copied the 3 necessary libs into SYS: Libs and then i launched the demo.

After the waiting message a window will be opened, but there is no content at all